Fantasy
Player leaderboard
Top Usage Profiles
RB opportunity/g combines carries and targets. WR and TE show targets/g. QB opportunity/g shows pass attempts.
- Rank
- The row's order when the table is sorted by its primary measure.Why it matters: It makes the strongest or largest values quick to find.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Usage xPPR/g
- Expected PPR per game from targets, carries, air yards, red-zone opportunities, end-zone targets, and QB attempts.Why it matters: It summarizes backward-looking opportunity without treating recent fantasy points as a forecast.
- Opportunity/g
- Per-game pass attempts for QBs, carries plus targets for RBs, and targets for WRs and TEs.Why it matters: It shows the role volume underlying usage xPPR per game.
- Recent PPR/g
- Actual PPR fantasy points per game over the recent-week window.Why it matters: It adds recent production context beside the longer usage estimate.
- Snap share
- The player's share of team offensive snaps.Why it matters: More playing time creates more chances to earn touches and targets.
Fantasy usage requires at least one completed 2026 week; available starting Week 2.
Rushing environment
RB Box Count & RYOE
Minimum 25 carries · ranked by RYOE/att
- Rank
- The row's order when the table is sorted by its primary measure.Why it matters: It makes the strongest or largest values quick to find.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Carries
- Recorded rushing attempts by the player.Why it matters: Carries are the starting opportunity for rushing yards and rushing scores.
- Box sample
- RB carries with a positive defenders-in-box count in FTN charting. FTN coverage begins in 2022.Why it matters: It shows the denominator behind the displayed light- and heavy-box rates.
- Light box
- Share of the valid FTN-charted box sample with six or fewer defenders in the box.Why it matters: It describes how often a runner faced a lighter defensive front; only RBs with at least 25 total carries are shown.
- Heavy box
- Share of the valid FTN-charted box sample with eight or more defenders in the box; when FTN is unavailable, the row uses NGS's precomputed 8+ defender share.Why it matters: It describes how often the defense committed an extra box defender. Seven-defender boxes are neutral, so light and heavy rates need not total 100%.
- RYOE
- NGS rush yards over expected: actual rushing yards minus expected rushing yards over the included NGS attempts.Why it matters: Positive values mean the runner gained more than the NGS expectation for those attempts; negative values mean less.
- RYOE / att
- NGS's precomputed rush yards over expected per attempt, attempt-weighted across the included weekly rows.Why it matters: The per-attempt rate makes runners with different workloads easier to compare while remaining descriptive, not predictive.
Light boxes have six or fewer defenders; heavy boxes have eight or more. Seven-man boxes are neutral, so the rates do not need to total 100%.
| # | Player | Carries | Box sample | Light box | Heavy box | RYOE | RYOE/att |
|---|---|---|---|---|---|---|---|
| Next Gen Stats rushing data not yet available for this season/week. | |||||||
Matchup & usage research
Matchup context
Plus Contexts
Friendliest team-position setups this week.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- Environment
- The game-environment component of the team-position matchup grade.Why it matters: It captures whether the market-implied scoring setup is relatively favorable.
- aDvP PPR/g
- Schedule-adjusted PPR points per game allowed to the position, shrunk toward the position average based on games played.Why it matters: It controls for opponent strength while limiting extreme conclusions from small early-season samples.
- Recent DvP PPR/g
- PPR points per game allowed to the position over the recent-week window.Why it matters: It adds shorter-window context to the full-season defense-vs-position rate.
- Pressure
- The pressure-context component of the team-position matchup grade.Why it matters: It reflects how pass-rush and protection context contribute to the matchup environment.
- Total
- The closing or current market over/under for combined points.Why it matters: It summarizes the market's expected scoring environment.
- Implied
- The team's point total implied by the market spread and game total.Why it matters: It separates one team's scoring expectation from the full-game environment.
| Team | Opp | Pos | Grade | Env | aDvP PPR/g | Recent | Pressure | Total | Implied |
|---|---|---|---|---|---|---|---|---|---|
| LAC | ARI | QB | 57 Neutral | 74 | - | - | 50 | 46.5 | 28.5 |
| LAC | ARI | RB | 57 Neutral | 74 | - | - | 50 | 46.5 | 28.5 |
| LAC | ARI | TE | 57 Neutral | 74 | - | - | 50 | 46.5 | 28.5 |
| LAC | ARI | WR | 57 Neutral | 74 | - | - | 50 | 46.5 | 28.5 |
| DET | NO | QB | 57 Neutral | 73 | - | - | 50 | 49.5 | 28.3 |
| DET | NO | RB | 57 Neutral | 73 | - | - | 50 | 49.5 | 28.3 |
| DET | NO | TE | 57 Neutral | 73 | - | - | 50 | 49.5 | 28.3 |
| DET | NO | WR | 57 Neutral | 73 | - | - | 50 | 49.5 | 28.3 |
| CIN | TB | QB | 55 Neutral | 68 | - | - | 50 | 50.5 | 27.0 |
| CIN | TB | RB | 55 Neutral | 68 | - | - | 50 | 50.5 | 27.0 |
Matchup context
Difficult Contexts
Toughest team-position setups this week.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- Environment
- The game-environment component of the team-position matchup grade.Why it matters: It captures whether the market-implied scoring setup is relatively favorable.
- aDvP PPR/g
- Schedule-adjusted PPR points per game allowed to the position, shrunk toward the position average based on games played.Why it matters: It controls for opponent strength while limiting extreme conclusions from small early-season samples.
- Recent DvP PPR/g
- PPR points per game allowed to the position over the recent-week window.Why it matters: It adds shorter-window context to the full-season defense-vs-position rate.
- Pressure
- The pressure-context component of the team-position matchup grade.Why it matters: It reflects how pass-rush and protection context contribute to the matchup environment.
- Total
- The closing or current market over/under for combined points.Why it matters: It summarizes the market's expected scoring environment.
- Implied
- The team's point total implied by the market spread and game total.Why it matters: It separates one team's scoring expectation from the full-game environment.
| Team | Opp | Pos | Grade | Env | aDvP PPR/g | Recent | Pressure | Total | Implied |
|---|---|---|---|---|---|---|---|---|---|
| CLE | JAX | WR | 43 Neutral | 26 | - | - | 50 | 40.5 | 16.5 |
| CLE | JAX | TE | 43 Neutral | 26 | - | - | 50 | 40.5 | 16.5 |
| CLE | JAX | RB | 43 Neutral | 26 | - | - | 50 | 40.5 | 16.5 |
| CLE | JAX | QB | 43 Neutral | 26 | - | - | 50 | 40.5 | 16.5 |
| ARI | LAC | WR | 44 Neutral | 32 | - | - | 50 | 46.5 | 18.0 |
| ARI | LAC | TE | 44 Neutral | 32 | - | - | 50 | 46.5 | 18.0 |
| ARI | LAC | RB | 44 Neutral | 32 | - | - | 50 | 46.5 | 18.0 |
| ARI | LAC | QB | 44 Neutral | 32 | - | - | 50 | 46.5 | 18.0 |
| MIA | LV | WR | 45 Neutral | 34 | - | - | 50 | 40.5 | 18.5 |
| MIA | LV | TE | 45 Neutral | 34 | - | - | 50 | 40.5 | 18.5 |
Matchup grades describe the team and position environment; they do not forecast individual player results.
Usage
Usage Risers
Players with positive snap-share trend and recent opportunity.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Availability
- The latest official injury/practice label, or cached depth-chart rank when no injury label exists.Why it matters: It flags participation context without adjusting any statistic.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- Snap share
- The player's share of team offensive snaps.Why it matters: More playing time creates more chances to earn touches and targets.
- Trend
- Recent snap share minus the player's season snap share.Why it matters: A positive value highlights a role that has expanded lately.
- Recent tgt/g
- Targets per game over the recent-week window.Why it matters: It shows current receiving opportunity independent of catches or touchdowns.
- Recent car/g
- Carries per game over the recent-week window.Why it matters: It shows current rushing opportunity independent of yards or touchdowns.
- WOPR
- Weighted Opportunity Rating combining a player's target share and air-yards share.Why it matters: High WOPR identifies players drawing both target volume and downfield opportunity.
| Player | Team | Opp | Pos | Avail | Matchup | Snap | Trend | Recent tgt/g | Recent car/g | WOPR |
|---|---|---|---|---|---|---|---|---|---|---|
| No snap_counts data cached or published for season 2026. | ||||||||||
Opportunity
Target And Air-Yards Leaders
High WOPR identifies players drawing both target volume and downfield opportunity.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Availability
- The latest official injury/practice label, or cached depth-chart rank when no injury label exists.Why it matters: It flags participation context without adjusting any statistic.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- Targets
- Pass attempts directed at the player.Why it matters: Targets are the starting opportunity for catches, receiving yards, and receiving scores.
- Target share
- The player's share of team targets.Why it matters: It normalizes receiving opportunity for differences in team pass volume.
- Air share
- The player's share of team air yards.Why it matters: It shows how much of the offense's downfield opportunity belongs to the player.
- Air yards
- Total yards the ball traveled toward the player on targets, measured before the catch.Why it matters: It distinguishes downfield opportunity from short-area target volume.
- WOPR
- Weighted Opportunity Rating combining a player's target share and air-yards share.Why it matters: High WOPR identifies players drawing both target volume and downfield opportunity.
| Player | Team | Opp | Pos | Avail | Matchup | Targets | Tgt share | Air share | Air yards | WOPR |
|---|---|---|---|---|---|---|---|---|---|---|
| Fantasy usage requires at least one completed 2026 week; available starting Week 2. | ||||||||||
Opportunity
Scoring Opportunity Leaders
Red-zone and end-zone chances are more stable than touchdown totals.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Availability
- The latest official injury/practice label, or cached depth-chart rank when no injury label exists.Why it matters: It flags participation context without adjusting any statistic.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- RZ opp
- The player's combined targets and carries in the red zone.Why it matters: Red-zone chances are more stable indicators of scoring opportunity than touchdown totals.
- RZ share
- The player's share of team red-zone targets and carries.Why it matters: It shows who receives the team's valuable near-goal-line opportunities.
- EZ targets
- Targets directed into the end zone.Why it matters: They are direct receiving-touchdown opportunities even when the pass is incomplete.
- EZ share
- The player's share of team end-zone targets.Why it matters: It shows who commands the most direct receiving-score opportunities.
- Expected PPR / xPPR
- A usage estimate from targets, carries, air yards, red-zone opportunities, end-zone targets, and QB attempts.Why it matters: Comparing it with actual PPR highlights production running above or below opportunity.
| Player | Team | Opp | Pos | Avail | Matchup | RZ opp | RZ share | EZ targets | EZ share | xPPR |
|---|---|---|---|---|---|---|---|---|---|---|
| Fantasy usage requires at least one completed 2026 week; available starting Week 2. | ||||||||||
Expected PPR regression watch
Running Above Usage
Actual PPR is ahead of the usage-based expectation.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Availability
- The latest official injury/practice label, or cached depth-chart rank when no injury label exists.Why it matters: It flags participation context without adjusting any statistic.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- Actual PPR
- Fantasy points scored using full point-per-reception scoring.Why it matters: It is the realized production compared with the usage-based expectation.
- Expected PPR / xPPR
- A usage estimate from targets, carries, air yards, red-zone opportunities, end-zone targets, and QB attempts.Why it matters: Comparing it with actual PPR highlights production running above or below opportunity.
- +/-
- Actual PPR minus expected PPR.Why it matters: Positive values indicate production above the usage estimate; negative values indicate production below it.
- Targets
- Pass attempts directed at the player.Why it matters: Targets are the starting opportunity for catches, receiving yards, and receiving scores.
- Carries
- Recorded rushing attempts by the player.Why it matters: Carries are the starting opportunity for rushing yards and rushing scores.
| Player | Team | Opp | Pos | Avail | Matchup | Actual PPR | Expected PPR | +/- | Targets | Carries |
|---|---|---|---|---|---|---|---|---|---|---|
| Fantasy usage requires at least one completed 2026 week; available starting Week 2. | ||||||||||
Expected PPR regression watch
Running Below Usage
Usage-based expectation is ahead of actual PPR.
- Player
- The player attached to the usage row.Why it matters: It identifies whose opportunity or production is being measured.
- Team
- The NFL team attached to the row.Why it matters: It supplies the offensive or defensive context for every measure.
- Opponent
- The team on the other side of the listed matchup.Why it matters: Opponent quality and style shape the surrounding game context.
- Position
- The player's canonical fantasy position: QB, RB, WR, or TE.Why it matters: Opportunity and matchup baselines differ substantially by position.
- Availability
- The latest official injury/practice label, or cached depth-chart rank when no injury label exists.Why it matters: It flags participation context without adjusting any statistic.
- Grade / Matchup
- A team-position context score combining defense-vs-position, game environment, recent allowance, and pressure context.Why it matters: Higher grades mean the surrounding matchup has been more fantasy-friendly; they are not player forecasts.
- Actual PPR
- Fantasy points scored using full point-per-reception scoring.Why it matters: It is the realized production compared with the usage-based expectation.
- Expected PPR / xPPR
- A usage estimate from targets, carries, air yards, red-zone opportunities, end-zone targets, and QB attempts.Why it matters: Comparing it with actual PPR highlights production running above or below opportunity.
- +/-
- Actual PPR minus expected PPR.Why it matters: Positive values indicate production above the usage estimate; negative values indicate production below it.
- Targets
- Pass attempts directed at the player.Why it matters: Targets are the starting opportunity for catches, receiving yards, and receiving scores.
- Carries
- Recorded rushing attempts by the player.Why it matters: Carries are the starting opportunity for rushing yards and rushing scores.
| Player | Team | Opp | Pos | Avail | Matchup | Actual PPR | Expected PPR | +/- | Targets | Carries |
|---|---|---|---|---|---|---|---|---|---|---|
| Fantasy usage requires at least one completed 2026 week; available starting Week 2. | ||||||||||